Cheat Medieval Total War
Kali ini saya akan membagikan cheat game Medieval Total War 2 ,berikut beberapa cheat dalam game perang tersebut
·
Console codes
Press the tilde (~) key and enter
these codes to use them. All codes are case sensitive. Make sure to capitalize
family member names, settlement names, and anything else that needs
capitalizing or else it will not work.
Cheat
|
Effect
|
toggle_fow
|
Toggles on or off the fog of war.
You can see the whole world map when inputted.
|
auto_win
"attacker/defender"
|
When at the battle scroll, input
this code in, attacker if attacking, defender if defending and press auto
retaliate button. Automatically wins.
|
add_money
"amount"
|
Gives you the specific amount of
gold.
|
process_cq
"settlement name"
|
Anything in the city's building
queue will be built automatically.
|
give_trait
this "trait" "level number"
|
Allows you to give any trait your
faction can have to a specific general.
|
add_population
"settlement name" "amount"
|
Allows you to give a city more
population automatically.
|
move_character
z x,y
|
z=name of settlement or unit
without title (except Captain). x,y=coords
|
show_cursorstat
|
Shows coordinates under
mousecursor in format x,y
|
character_reset
|
Allows a character to move again.
Does not always work
|
·
Create a Unit
Use the console to enter the
following
create_unit "settlement or
character" "unit ID" "amount (1-5)" "experience
(1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London"
Longbowmen 2 9 3 3
^The above code will create 2 units
of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat
|
Effect
|
create_unit
"settlement or character" "unit ID" "amount
(1-5)" "experience (1-9)" "armor (1-3)" "weapon
(1-3)"
|
Creates Unit at any
settlement/general you like
|
·
Adding Units to Stacks
Just pick a city or any unit as if
moving it and just open console and simple type george or any of those on this
list and hit enter to get the following units
Cheat
|
Effect
|
rogan
|
Elephant Artillery
|
vindaloo
|
Elephant Rocketeer
|
george
|
Mercenary Monster Ribault
|
madras
|
Elephants
|
houston
|
Mercenary Rocket Launcher
|
istanbul
|
Mercenary Monster Bombard
|
·
Detailed Codes for Several Console Commands
Push ~ to access the console. As
described above, the "give_trait" command works with several
different traits to add to a specific character. In order for this to work, you
must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and
the maximum number you can put after to determine the level of the trait. These
are a list of the most beneficial traits, message me if you want me to post the
more obscure ones.
Cheat
|
Effect
|
GoodCommander
5
|
Increases command skill.
|
GoodInfantryGeneral
1
|
Increases command skill
(situational)
|
GoodCavalryGeneral
1
|
Increases command skill
(situational)
|
GoodAmbusher
5
|
Increases command skill
(situational)
|
GoodAttacker
5
|
Increases command skill
(situational)
|
GoodDefender
5
|
Increases command skill
(situational)
|
GoodAdministrator
3
|
Increased Law, Trade Income
|
Intelligent
3
|
Increased Command, Income
|
VictorVirtue
3
|
Increases Chivalry
|
PublicFaith
4
|
Increases Piety
|
BattleChivalry
5
|
Increases Chivalry
|
NaturalMilitarySkill
3
|
Increases Command
|
Energetic
3
|
Increases Movement Points
|
HaleAndHearty
3
|
More kids, increased general's
hitpoints
|
PoliticsSkill
3
|
- loyalty, + authority
|
MathematicsSkill
3
|
Increased Income
|
FathersLegacy
3
|
Increases Authority
|
GoodTrader
3
|
Increased Trade Income
|
GoodMiner
3
|
Increased Mining Income
|
HighPersonalSecurity
3
|
Increases Peraonal Security
|
BattleDread
4
|
Increases Dread
|
Loyal
3
|
+Chivalry,Loyalty
|
Brave
3
|
+morale
|
·
Adding Ancillaries to Generals
As mentioned above, enter the
console with the ~ key.
This is a list of the various
ancillaries (retinue members) that can be added with the give_ancillary
command. This code requires you to have the character that you wish to modify
selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with
their ANCILLARYNAME) that can be given to GENERALS
Cheat
|
Effect
|
brilliant_inventor
|
+30 build points, +1 farming, 20%
bonus on mining income
|
bard
|
Adds Morale, Popularity
|
drillmaster
|
+25% movement, unit recruitment
discounted
|
apothecary
|
Have more kids.
|
doctor
|
Have more kids, improves casualty
recovery chance.
|
scribe_ancillary
|
Adds Authority, Income Bonuses
|
mentor
|
Increases Command
|
foodtaster
|
Increases Personal Security
|
tutor
|
Increases Piety, Trade Income
|
bodyguard
|
Increases Peraonal Security,
Decreases Popularity
|
swordbearer
|
Increases Hit Points, Personal
Security
|
shieldbearer
|
Increases Hit Points, Lowers
Morale
|
·
Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the
console with the ~ key.
This is a list of the various
ancillaries (retinue members) that can be added with the give_ancillary
command. This code requires you to have the character that you wish to modify
selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with
their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked
"TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the
specified trait (capitalization matters). Read my above post on traits for more
information.
Cheat
|
Effect
|
dancer
|
+2 to agent's skill
|
catamite
|
+1 to agent's skill
|
courtesan
|
+1 to agent's skill
|
pickpocket
|
+1 to agent's skill
|
GoodSpy
5
|
TRAIT +1-5 to spy's skill
|
GoodAssassin
5
|
TRAIT +1-5 to assassin's skill
|
GoodSaboteur
3
|
TRAIT +1-3 to assassin's saboteur
skill
|
·
Cheating made simple =)
Open the cheat console by pressing
the tilde key (~) and type in any of the following codes. Capitalization is
important. For names with spaces in them use "_______ ________"
(underspaces are for desired name) For the most part, if you find some of these
cheats aren't working do remember to try capitalizing, removing certain things
like opt : and <>
Cheat
|
Effect
|
add_money
#
|
Adds desired quantity of money to
your faction. 40K per number of times you enter the code.
|
add_population
_____ #
|
Add population to desired city
(note: for city's with two or more spaces use quotation marks ["])
|
move_character
<name> <x>,<y>
|
moves named character to position
on campaign map
|
auto_win
attacker/defender (depending on circumstance)
|
the attacker or defender wins the
next autoresolved battle
|
create_unit
<settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>
|
creates one or more units of the
specified type
|
toggle_fow
|
toggles the fog of war on or off
|
bestbuy
|
sells units cheaper
|
oliphaunt
|
the biggest around
|
jericho
|
and the walls came a-tumblin' down
|
give_ancillary
this ______
|
gives the character an ancillary
|
remove_ancillary
this ______
|
removes ancillary from the
character
|
character_reset
|
resets the character back to it's
start of turn settings
|
show_cursorstat
|
shows the cursor position and
region id
|
show_landings
<opt:cursor/region_id>
|
shows the landing positions
available to the ai from a given region, default hides them
|
process_cq
_______
|
Completes all (possible)
construction pending in queue
|
give_trait_points
<charactername> <trait name> <points>
|
gives the character points for
trait
|
list_traits
|
Lists all traits
|
list_ancillaries
|
Lists all Ancillaries
|
mp
<charactername> <amount>
|
gives the character movement
points
|
list_characters
<opt:faction_type>
|
lists all the characters in the
world or those belonging to a faction
|
create_mission
<sent_faction> <mission_id>
|
Attempt to create and add a
mission to the specified faction
|
diplomacy_costs
<receiving_faction> <proposing_faction>
<opt:target_faction> <opt:settlement_name>
<opt:payment_amount> <opt:payment_years>
|
displays a list of raw and
perceived diplomacy items costs from the perspective of the receiving
faction.
|
recruitment_pool
<settlement_name>
|
details of the current recruitment
pool of a settlement
|
capabilities
<settlement_name>
|
details of the current recruitment
capabilities of a settlesment.
|
capture_settlement
<settlement name>
|
evicts current resident and gives
to player.
|
toggle_perfect_spy
|
toggles everyone's perfect spying
ability.
|
process_rq
_______
|
Completes all (possible) recruitment
pending in queue
|
force_diplomacy
<accept/decline/off>
|
Forces the negotiator to accept or
decline a proposition
|
diplomatic_stance
<faction_a> <faction_b> <allied/neutral/war>
|
Set the diplomatic stance between
the two factions (factions must be different)
|
invulnerable_general
<character_name>
|
Invulnerble General (cannot be
beat in battle)
|
test_ancillary_localisation
|
adds all ancillary to the
character info display
|
show_all_messages
|
Show all messages to all factions
(on/off)
|
clear_messages
|
Clear all the current stacked
messages
|
upgrade_settlement
<settlement name>
|
upgrade settlement level
|
list_units
<character/settlement name>
|
lists all of the units in an army,
with details.
|
date
<year>
|
changes the campaign date to the
given year
|
force_battle_victory
<opt:capture_percent>
|
forces the local player's alliance
to win the battle, completely destroying the enemy alliance or optionally
capturing a percentage of the enemy allia
|
diplomacy_mission
<ai_faction> <target_faction> <mission_type> <opt:mission_target>
|
creates a diplomacy mission
|
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