Cheat Medieval Total War

19.38 Muhammad Ramadhan 0 Comments



Kali ini saya akan membagikan cheat game Medieval Total War 2 ,berikut beberapa cheat dalam game perang tersebut
·  Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Cheat
Effect
toggle_fow
Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"
When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money "amount"
Gives you the specific amount of gold.
process_cq "settlement name"
Anything in the city's building queue will be built automatically.
give_trait this "trait" "level number"
Allows you to give any trait your faction can have to a specific general.
add_population "settlement name" "amount"
Allows you to give a city more population automatically.
move_character z x,y
z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat
Shows coordinates under mousecursor in format x,y
character_reset
Allows a character to move again. Does not always work
·  Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat
Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Creates Unit at any settlement/general you like
·  Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat
Effect
rogan
Elephant Artillery
vindaloo
Elephant Rocketeer
george
Mercenary Monster Ribault
madras
Elephants
houston
Mercenary Rocket Launcher
istanbul
Mercenary Monster Bombard
·  Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat
Effect
GoodCommander 5
Increases command skill.
GoodInfantryGeneral 1
Increases command skill (situational)
GoodCavalryGeneral 1
Increases command skill (situational)
GoodAmbusher 5
Increases command skill (situational)
GoodAttacker 5
Increases command skill (situational)
GoodDefender 5
Increases command skill (situational)
GoodAdministrator 3
Increased Law, Trade Income
Intelligent 3
Increased Command, Income
VictorVirtue 3
Increases Chivalry
PublicFaith 4
Increases Piety
BattleChivalry 5
Increases Chivalry
NaturalMilitarySkill 3
Increases Command
Energetic 3
Increases Movement Points
HaleAndHearty 3
More kids, increased general's hitpoints
PoliticsSkill 3
- loyalty, + authority
MathematicsSkill 3
Increased Income
FathersLegacy 3
Increases Authority
GoodTrader 3
Increased Trade Income
GoodMiner 3
Increased Mining Income
HighPersonalSecurity 3
Increases Peraonal Security
BattleDread 4
Increases Dread
Loyal 3
+Chivalry,Loyalty
Brave 3
+morale
·  Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat
Effect
brilliant_inventor
+30 build points, +1 farming, 20% bonus on mining income
bard
Adds Morale, Popularity
drillmaster
+25% movement, unit recruitment discounted
apothecary
Have more kids.
doctor
Have more kids, improves casualty recovery chance.
scribe_ancillary
Adds Authority, Income Bonuses
mentor
Increases Command
foodtaster
Increases Personal Security
tutor
Increases Piety, Trade Income
bodyguard
Increases Peraonal Security, Decreases Popularity
swordbearer
Increases Hit Points, Personal Security
shieldbearer
Increases Hit Points, Lowers Morale
·  Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Cheat
Effect
dancer
+2 to agent's skill
catamite
+1 to agent's skill
courtesan
+1 to agent's skill
pickpocket
+1 to agent's skill
GoodSpy 5
TRAIT +1-5 to spy's skill
GoodAssassin 5
TRAIT +1-5 to assassin's skill
GoodSaboteur 3
TRAIT +1-3 to assassin's saboteur skill
·  Cheating made simple =)
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>
Cheat
Effect
add_money #
Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #
Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
move_character <name> <x>,<y>
moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)
the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>
creates one or more units of the specified type
toggle_fow
toggles the fog of war on or off
bestbuy
sells units cheaper
oliphaunt
the biggest around
jericho
and the walls came a-tumblin' down
give_ancillary this ______
gives the character an ancillary
remove_ancillary this ______
removes ancillary from the character
character_reset
resets the character back to it's start of turn settings
show_cursorstat
shows the cursor position and region id
show_landings <opt:cursor/region_id>
shows the landing positions available to the ai from a given region, default hides them
process_cq _______
Completes all (possible) construction pending in queue
give_trait_points <charactername> <trait name> <points>
gives the character points for trait
list_traits
Lists all traits
list_ancillaries
Lists all Ancillaries
mp <charactername> <amount>
gives the character movement points
list_characters <opt:faction_type>
lists all the characters in the world or those belonging to a faction
create_mission <sent_faction> <mission_id>
Attempt to create and add a mission to the specified faction
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>
displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool <settlement_name>
details of the current recruitment pool of a settlement
capabilities <settlement_name>
details of the current recruitment capabilities of a settlesment.
capture_settlement <settlement name>
evicts current resident and gives to player.
toggle_perfect_spy
toggles everyone's perfect spying ability.
process_rq _______
Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off>
Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>
Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name>
Invulnerble General (cannot be beat in battle)
test_ancillary_localisation
adds all ancillary to the character info display
show_all_messages
Show all messages to all factions (on/off)
clear_messages
Clear all the current stacked messages
upgrade_settlement <settlement name>
upgrade settlement level
list_units <character/settlement name>
lists all of the units in an army, with details.
date <year>
changes the campaign date to the given year
force_battle_victory <opt:capture_percent>
forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>
creates a diplomacy mission

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